It was bound to happen sooner or later, just information technology's even so disappointing news withal. Bungie's latest patch for Destiny 2 removes the Destiny one loot cave easter egg that the Beyond Light expansion introduced. The patch — properly known every bit hotfix iii.0.0.4 — nerfs the number of enemies that the cave spawns. In other words, players can no longer use the cave to hands collect massive amounts of loot, which they did by killing off bottlenecked hordes in short intervals.

Earlier the patch, the cave would produce a near-endless amount of enemies, and every single one killed had a take chances to drop an Engram for guardians. Since the hordes spawned in a cavern, they only had 1 way out, so to deal with them, guardians simply needed to camp the cavern entrance and kill whatever tried to come up out. One time the enemies stopped spawning, the just thing left to do was collect their loot.

This type of farming method made the loot cave a problem back in Destiny ane also, which is why Bungie patched it out. Information technology only reintroduced information technology into Destiny 2 to commemorate the fact that Across Calorie-free was bringing back the Cosmodrome, which is the first surface area Destiny players ever explored and the place where the boodle cavern existed. Bungie also meant for the cavern to help players set up for the Deep Stone Crypt raid, equally using it helped them achieve the soft power cap and progressed them through their Season Pass levels.

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At present that players have defeated the Deep Rock Catacomb raid, Bungie has decided to remove the cave. Season of the Hunt — the electric current flavor — still has a few months left in its lifespan. It doesn't end until February 9 of adjacent year, and so Bungie is taking measures to ensure that players don't cakewalk through all of its content before so. The loot cavern would certainly allow this with both its power to quickly level upwards Season of the Hunt's Flavor Pass and grant players multiple chances to roll weapons and armor they don't take through its many engrams.

The patch addressed other Destiny 2 issues every bit well, such every bit lowering the Strike vanguard playlist's power level and removing an issue that immune players to skip to the end of the Veles Labyrinth Lost Sector. Anyone interested in everything that the patch addressed tin can check out its completed notes below. There are quite a few things to await over, but information technology'south mainly bug fixes every bit this patch is a hotfix.

ACTIVITY

  • Fixed an issue where strikes in the Vanguard playlist where incorrectly fix to 1100 Power.
      • Vanguard strikes are at present 1050 Ability.
  • Fixed an issue where enemies would continue to spawn during sure activities in the Cosmodrome.
      • NOTE: This should resolve an issue where gaggles of Guardians would convene in the Divide, all shooting into a cave-similar structure.
  • Fixed an result where players could skip to the end of the Veles Labyrinth Lost Sector.

CRUCIBLE

  • Fixed an issue where Defeats' sound was playing too oft.

Combat

WEAPONS

  • Stock-still an issue where Trench Butt was not being removed after firing 3 shots.

REWARDS

  • Fixed an event where prime attunements were not being applied properly afterward reaching the soft cap (1200 Power).
  • Fixed an upshot where the Strange Visitors emote from Seasonal of Arrivals Silver bundle would no longer appear in Rahool's inventory to claim.
  • Updated the Globe Engram weapons advantage pool.
      • Remove all Legendary weapons that hit their Infusion Cap at the terminate of this Season.
      • Added all of the 7th Seraph weapons from Season of the Worthy.
      • Added all of the Season of Arrivals Seasonal and planetary reprisal weapons.
      • Set weight driblet chances then that the newer an item is, the more likely it is to driblet.

BOUNTIES

  • Reduced number of bounties required for the New Light quest from three to 1.
  • Fixed an issue where Combat Drill bounties were requiring Elimination defeats.
      • They volition now correctly require Clash defeats.

SEASON

  • Fixed an outcome where players already take Seasonal Antiquity only the Season quest does non progress.
  • Fixed an effect where Lure mods were duplicating.
  • Fixed an consequence where Perk Veto Mods for the Cryptolith Lure were not correctly preventing the excluded perks from rolling on the weapons
  • Fixed an result where players already accept the Lure but the Lure quest doesn't progress.

Destiny 2 is available on PC, PS4, Stadia, and Xbox Ane.

More than: ten Modest Details In The Story Of Destiny 2: Beyond Light

Source: Bungie